Production II [Three point lighting exercise]

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Motion Graphic [Exercise Journal 5]: particle with 3D object

 

On this Exercise, Im trying to use 3D obj file on trapcode form, play around with it and see what it does. So bring up my 3D spaceship i made in VR class, drag it to Aftereffect, and use trap code form on it. The steps was rather simple, once I applied the form base to the 3D obj file, everything is there. What I can do with the trapcode form is kind of a lot. I can distort it, change colors, and have it effect by winds and such.

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Motion Graphic [Exercise Journal 4]: Transition with masking

 

In this exercise, I use mask to create a smooth transition between two complete different environment. I took advantage of the camera movement with the tree, and mask out the video along with the tree moving across the screen. This will create some kind of hidden transition in terms of cinematography.

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Motion Graphic [Exercise Journal 3]: Camera Tracking

In this exercise I wanna continue what I left off from class, I want to see how wide of an angle After Effect camera tracking can be, so I too a video around some object and move around 270 degree angle, and look for some good tracking point. It works out like a charm. I did turn on the track detail option to have more tracking information for me to select, the other option I left it with normal.

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Motion Graphic [Exercise Journal 2]:Smoke

In this exercise I use trapcode particle to create smoke effect. In trapcode, I turn down the particle velocity all the way down to 0 so that the particle will not flaying anywhere, and only effect by winds. I also turn up the turbulence to create distortion, making the effect more smoke like.

the opacity of the particle is about 3%, and I have the opacity overtime from 0 to 100 then back to 0. This will make the smoke slowly fade over time.

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Production II: Final Project

 

For Production 2 final project, I decided to take this chance to make a production demo reel for my one years of video editing. I think its a great opportunity to gather all of my work and put them together to show the skill progress that I have made, and also use it as a reference for my future projects.

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Motion Graphic: Demo Reel

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