[Interactive Media] Level and Asset design

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In this first stage of design, I want to make a stealth game.

The main goal in this game is to avoid enemy guards and save VIP to a position.

In addition, I want to create an enemy with eyesight, game will be over if guards see player in action and the VIP will be killed. I also want to make this game little close to realistic and more fun, by creating obstacles that can block guards’ eyesight and players can hide behind obstacles to avoid guard’s attention.

The location will be mostly inside a building, I will crate mostly floor and boxes texture as asset.

 

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