Monthly Archives: October 2017

Interaction Review 2——Analyzing the Juice

The first game i want to talk about base on juiciness is a game call “Beat Hazard,” This game came out in 2010, so its relatively old, I played this game when it first came out, and i found lots … Continue reading

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Interaction Reviews 【1】

A game that can play forever. any game that is sandbox based game can be play forever, im here using a game called “rimworld” as an example. Rimworld is a sandbox based survive game, but not like other sandbox survive … Continue reading

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[Interactive Media] Tactical RPG asset process 2

after a few discussion with group member and the CIT team, we conclude that a vertical health bar beside the character in the map will help player to see each character’s health clearly so a player dont have to take … Continue reading

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[Production 1] music video part 1, music

Tools: FL Studio, Audition. music:  

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[Interactive Media] Tactical RPG asset process 1

Asset #1: Health Bar. notes: make sure it can be seen clearly in small sizes. create multiple options. the health bar might need to be vertical.

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