after a few discussion with group member and the CIT team, we conclude that a vertical health bar beside the character in the map will help player to see each character’s health clearly so a player dont have to take a second look for each character’s health. when i made the health bar, i go through lots of option, but eventually i decided to stick with the hand draw style to match the character, I also focusing on the scale on the health bar to make sure it will still be easy to see when in small size.
When we talking about how to make the game more juicy, we think that it might look better to have a damage number pop up every time a character get hurts or heals. So a player can know exactly how much health did a character lose, and how much healing a character get. I prefer some bouncing animation when showing these damage number so it will attract attention and make the game a little bit juicy.